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The History of the Amiga: Part 1
(page 2)
1984: What the hell is that?
The public got its first look at Lorraine on January 4th, 1984 at
the Consumer Electronic Show in Chicago. The prototype was a bit rough and the
custom chips weren't finished, but it still managed to evoke a lot of interest
from the crowd. This may be because the whole system was held together by four
breadboards and looked more like a crashed UFO than a computer, but hey,
interest is interest. The Amiga team was desperate to make a big splash at the
show because they had nearly burned through all of their money and were hoping to lure
some new investors. Apparently $7 million didn't go very far, even back in the
80's.

"Lorraine."
It aspired to someday be a computer.
Desperate to impress, RJ Mical and Dale Luck wrote what would
become known as "the Boing demo" during the show. A 3D rotating red and white
checkered ball casting a shadow on a gray and purple grid drew gasps from the
crowd of onlookers and instantly became the stuff of computer legend. It might
not sound like much now, but apparently it was the most impressive thing anyone
had ever seen at the time. Hey, it was the 80's. Rubik's cube was considered
great entertainment back then. At any rate, the boing ball would become a
permanent part of Amiga lore and would eventually be used as the company logo.

The infamous
boing ball demo.
RJ Mical, perhaps inspired by what he'd been able to do at the
show in very little time, tackled the Amiga's file and window system when the
team returned to its secret lair in Santa Clara. Three weeks later, he'd finished
it, dubbing it 'Intuition'. Its name was truly fitting, and no other OS has
quite matched its design to this day. I imagine he celebrated this
accomplishment by getting intolerably drunk and vomiting on the real Lorraine at
a company party before beating a mime to death with a novelty rubber chicken. Of
course, I have an overactive imagination.
Money continued to be an issue, however, and debt had begun to
suck the life out of the festive atmosphere. The various members of the Amiga
team did whatever they could to raise money and keep the dream alive. Dave Morse
even took out a second mortgage on his house. History doesn't tell us what the real
Lorraine thought of this...
On the hardware front, the custom chips underwent a final
redesign and were transformed into real chips. The Amiga team figured this was a
good time to show off the system again.
Desperate for cash, Amiga Inc. appealed to Apple, Sony, Silicon
Graphics, and many other major players in Silicon Valley. In one of those ironic
twists usually reserved for an M. Night Shalayman film, the only company who
expressed an interest was... Atari. Yes, the same idiots who shitcanned the
idea back when Jay Miner was their employee. Now apparently they wanted a piece
of what could have been theirs all along. At some point a conversation like this
may have occurred:
Atari: This is an intriguing idea. I wish our employees had come
up with something like this...
Miner: Actually, I...
Atari: I mean, really, what are we paying people for?
Miner: As a matter of...
Atari: Hey, you look familiar. Weren't you the janitor here
once?
Miner: GRAA! (being restrained by the rest of the team)
Atari loaned Amiga $500,000 in exchange for the right to use
their custom chips, and Jack Tramiel, head of Atari, took the Amiga project
under his wing.
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I couldn't find a picture of Jack Tramiel, so here's a picture
of a vampire instead. Enjoy! |
No, the evil Atari empire hadn't grown any wiser in the years that had passed. Their
motivation was pure industrial-grade spite. As it turns out, Tramiel had formed
Commodore Business Machines back in 1955, and apparently he was hell bent on destroying his former company.
Rumor has it he would bite into an executive's neck and suck their blood if they
dared to mention "Commodore" without adding "those bastards". It should be
noted, however, that I'm the one who started this rumor, and I have nothing to
back it up.
Commodore had started out as a typewriter company, but in the
early 80's had taken the home computing market by storm with the C64. At the top
of Commodore's success, Tramiel had a disagreement with a major share holder,
Irvin Gould, and left the company. A few months later he bought Atari. Now he
had a chance for sweet revenge.

If
you recognize this screen, you're officially 0ld sk00l.
You
see, Commodore was working on a 16 bit Unix box at this time, and Atari decided
they wanted to beat them into the 16 bit market. Hence, the deal with Amiga. It
quickly became obvious to the Amiga team, however, that Atari had no real interest in them and merely wanted to prostitute the technology that they had worked so hard
on.
Atari, realizing that Amiga probably wouldn't be able to pay
back the money they'd lent them, started to play dirty, and offered an
insultingly low 98 cents per share for the company. Amiga, facing financial
meltdown, was forced to accept the lowball offer, but desperately kept looking
for other investors while the deal was still being hammered out.
At this point in history, it looked as though the first Amiga
would have an Atari logo on the case. Could imitation wood grain be far behind?

An
artist's conception of what the Atari Amiga might have looked like.
To add insult to injury, the Amiga's very existence was
then put in doubt. On Tuesday, July 3rd, Atari announced in an internal memo that all 8-bit
projects had been cancelled and the Amiga project was on hold. Facing
cancellation, the Amiga team gave up on trying to find new investors and began
searching for another buyer instead. If they failed, all could be lost.
Atari was not willing to let Amiga slip out of their evil grasp
without a fight, however. On August 13th, 1983, Atari filed a $100 million
breach of contract suit in the Santa
Clara County Superior Court against Amiga Corporation. Atari claimed that Amiga had fraudulently dealt with other potential buyers after
agreeing to license microprocessors to them in return
for a $500,000 advance payment. Although Amiga had returned the $500,000 advance by the end of
June, Atari sought damages as well as an injunction preventing Amiga from
delivering or selling chips to anyone but them.
Just two days later, Commodore made
a surprise announcement that they were going to buy Amiga
Inc. In response, Atari's management fell off of their collective
chairs. Jack Tramiel went one better and turned into a bat.
The Amiga team had managed to convince Commodore to raise its
bid to $4.25 per share, and just before the deadline ended Commodore gave them
$1,000,000 to pay back Atari on the condition that they could then buy Amiga
Inc. Apparently, the Amiga team had remembered the old adage "The enemy of my
enemy is my friend". The Amiga team moved to the newly created
subsidiary, Commodore-Amiga Incorporated, and continued their work with 27 million dollars of extra development money. The Amiga had
been saved. Beer flowed like wine, and wine flowed like the money from
Commodore's deep pockets.
However, Commodore management quickly became dissatisfied with what they saw as lack of progress.
Originally intended as an entirely mouse driven system, AmigaOS was far behind schedule.
In their first official stupid move, Commodore decided to
employ an outside developer,
MetaComCo, to port a version of TripOS and incorporate it into the existing
code. The result was
far below the expectations of Jay Miner and his team, lacking many of the
features that they had intended (resource-tracking, etc.).
When Amiga enthusiasts try to point to the time when the ideal
of the Amiga first became tainted, they usually don't go back this far, but this
could be seen as the first of many bad decisions which would eventually add up
to... well, I'm getting ahead of myself...
1985: Greatest computer... ever?
The Lorraine prototype machine quickly became the Commodore-Amiga 1000. It had many characteristics of a high-end workstation
of the time.
Greeted by great
speculation from the computer industry, the Amiga 1000 was officially
unveiled on July 23rd at the Lincoln Centre in New York and released in September
of that same year.
The Amiga's advanced graphics and intuitive graphical user
interface made the Apples and PCs of the time look decidedly primitive. The PC
was limited to 8 color CGA, and still used an old fashioned command
line interface. Apple had a graphical interface, but it was black
and white, and extremely limited. AmigaOS had other advantages, like true
preemptive multitasking (running more than one program at once for you rookies.)
The PC world wouldn't see true preemptive multitasking for another decade, and
Apple even longer. The custom sound chip in the Amiga was capable of a full rich
stereo sound which blew away anything else on the market. The Amiga could also
connect to a TV and be used for
editing video.

MacOS and a typical
MacOS game of that era...

MSDOS and a
typical PC game of that era...

AmigaOS and a typical Amiga game of that era... Any
questions?
With all of the advantages the Amiga had, it looked poised to
rule the home computing market...
...and thus ends my first installment of the History of the Amiga.
Ok, so you may have noticed I never got to the catchy dance number. I figured
I'd stop here before this thing gets too big. At some point I may post a
second installment covering the Commodore years, a sexy tale of critical success
and bitter downfall. And then, assuming that ever happens, I may even post a
third installment covering the antics of the post-Commodore era, which,
yes, includes the infamous dance number. Until then, be afraid...
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