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The History of the Amiga: Part 2
(page 2)
While Commodore busily did their best to fuck themselves in the ass, a
small company named Newtek revitalized the Amiga community and gave
the Amiga a professional identity that Commodore had done their
best to avoid. The Video Toaster was released and instantly created
a buzz in the tech community. By working closely with the Amiga's advanced hardware, the
team at Newtek had been able to produce a board which made
professional video production possible on an Amiga for a previously
unheard of low price. I seem to recall the ads saying something
like "An $80,000 video production facility in a $4000 board," but
don't quote me on those exact figures. Ok, you can quote me, but I
expect royalties. The point is, a video production revolution had
just occurred, and only Amiga made it possible.
The board's abilities
were most famously employed to create the special effects in the TV
series "Babylon 5", and though that show sucked previously
unheard of levels of ass, the effects were good, and it became an
issue of pride for Amiga users. Here was their system, which nobody
gave the proper respect, being used for high profile Hollywood
productions. In fact, some Amiga user is probably reading this
paragraph right now and turning a nice rosy shade of red because of
my less than reverent assessment of Babylon 5. Sorry man, the show
wasn't very good. Wooden acting and uninspired scripting. Deal with it.
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| The special effects in Babylon 5 were
done with an Amiga and a Video Toaster. Unfortunately, they
were the only good thing about the show. |
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| "Damn, I just realized we're a Star Trek
ripoff! Get me my agent!" |
At any rate, the Amiga played a large role in the early days of
CGI effects, and had things gone differently, would probably still
be at the forefront. No thanks to Commodore, the Amiga had finally entered a serious,
professional market which it owned by itself. Newtek had dragged them into it
though, and would quickly regret it.
The Video Toaster was as groundbreaking in terms of technology as
the original Amiga had been, but Commodore's incompetence was
growing at such an alarming rate that Newtek soon wished to avoid
any association with the name "Commodore" or "Amiga".
Commodore was sort of like that drunken uncle you try to avoid at
family reunions. Newtek
began to cover the Amiga logo on their toaster systems with stickers
and sell them simply as Toaster machines. At industry shows when
confronted about their use of Amiga systems, Newtek either
downplayed the association or even flat out denied it.
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| Kiki
Stockhammer was the face of Newtek. She was also the tits and ass of
Newtek. |
By this time the influx of Amiga 500 users had died down and the
Amiga market was becoming an underground movement. Amiga
users began to notice an interesting phenomenon. Because of a
general lack of advertising, marketing, or even a cogent business
plan, the general population had no idea what an Amiga was.
Conversations like this began to happen:
"What kind of computer do you have?"
"I have an Amiga."
"Omega? What's that?"
Commodore's poor decisions were beginning to catch up with them.
The console gaming market experienced a resurgence, and many of the
people who had once turned to the Amiga for gaming were now buying
console systems instead. Computers were still being purchased, but
they had expanded beyond mere game machines. People used PC's at
work and when they decided they needed a system at home, they went
with what they were familiar with from work. Microsoft had wisely
targeted the professional market and it was paying huge dividends.
Apple, for their part, had steadfastly carved out niches in schools
and desktop publishing. The only market the Amiga had was video
production, a very small niche market, and Newtek did their best to
deny Amiga even existed. And so, to the computer world, Amiga pretty
much didn't exist.
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| Owning an Amiga in the early 90's was
like owning a Lamborghini. Not only did most people choose the car
on the right, they didn't even know the car on the left existed. |
It was an odd feeling to be an Amiga user at the time.
The Amiga, even 5 years after its introduction, was vastly superior
to any other system on the market, and yet nobody knew about it.
Commodore had been given gold and turned it into lead.
The Amiga awareness gap began to give Amiga users a bit of a
complex. Amiga users felt like the enlightened few, wandering in a
world of complete ignorance. It was like
having the wheel while the rest of the cavemen were pushing around
their wagons on squared off boulders. And when Amiga users would
point out the superiority of their systems, they were widely
dismissed as fools.
1992: Gaga for AGA
1992 proved that Commodore still didn't get it. The management at
Commodore seemed completely unaware of the direction computers were
going, and continued to ignore Apple and Microsoft. Microsoft had already begun to grow into the behemoth it
would eventually become,
but its early versions of Windows were so primitive compared to AmigaOS that Commodore still
could have taken over
the entire computer industry if they'd shown any desire to. A simple widespread campaign comparing
Windows to AmigaOS would have ended Microsoft's run right then and
there and, yes, we would be living in a decidedly different future right now.
Instead, the geniuses at Commodore focused on the game console industry and
decided Sega and Nintendo were the enemy. The management at
Commodore still considered their technical marvel to be just a toy
and were intent to prove they were right, even if it killed them. This led to the release of
the Amiga 600, widely reviled as the worst Amiga ever built.
Employing surface mount technology for the first time, what
Commodore had essentially done was shrink the Amiga 500 motherboard
and hack off the numeric keypad. The A600 would go down in history as the least expandable
Amiga, and seemed to be an odd system to release at that point. Here
it was, 1992, and the a600 was in many ways just a cut down version
of a system that had been around since 1987. Commodore decided to
market the machine as a console with a keyboard, hoping to take a
chunk of Nintendo and Sega's sales. That's how they said they'd
market it anyway. As with the CDTV, however, the
general public was never actually informed the product existed.
Mention of the A600 could only be found in Amiga magazines.
I suppose it's important to note that these bad decisions were
being made entirely in the upper echelons of Commodore's management and
marketing teams. The Amiga tech department, toiling in thankless anonymity, were
actually quite skilled at what they were doing, but were as much the victims of Commodore's bad
decisions as anyone else. Projects like the A600 were forced on
Commodore's beleaguered engineers, who then had to drop more
compelling projects which could have pushed the Amiga to the next
level of technical greatness. There are, in fact, too many examples
of this to list. The situation was sort of like being asked to stop
building a nuclear bomb in order to work on a slingshot.
Surprisingly, no Commodore engineer ever killed a member of
Commodore management. I'm sure many murderous scenarios were
discussed when the orders came down for the A600 though...
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| Commodore was determined to prove that the Amiga was just a
toy, and not to be taken seriously. The A600 was all the proof most
people needed. |
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| This was the ad that Commodore ran in Amiga magazines
for the A600. The message seems to be that the Amiga is an
expensive games machine designed for kids. Sigh... |
What made the release of the a600 that much more inexplicable was the
announcement that a new line of Amiga's was on the horizon with a
brand new chipset. On September 11th, in Pasadena California,
Commodore announced the AA (Advanced Amiga) chipset. It would be the
first real upgrade of the Amiga's graphics since the Amiga had first
been released in 1985.
In 1985, the Amiga's custom graphic chipset had an enormous lead over
the graphic chipsets of
the PCs and Macs of the day. By 1992, however, those advantages had
shrunk considerably. The PC no longer used just 8 colors, and
instead ran quite comfortably with 256. Though the old Amiga chipset
could do 4096 colors, HAM was too slow for apps and most games and
was designed more for the static display of images and less intensive
tasks. The Amiga's 32 color mode (64 colors with extra halfbrite)
was thus the mode of choice for most games and apps, which
technically meant the PC now had superior graphics for most things. Games began to be coded
first for the PC in 256 color VGA and then ported in a downgraded 32
color version for the Amiga.
The AA chipset, later renamed to AGA, appeared to address this
problem by moving the Amiga's 32 color mode up to 256 colors, and
upgrading HAM mode from 4096 colors to 256,000 colors. AGA was
backwards compatible with the old ECS chipset and ran the older
modes faster than the original ECS chipset did. The AGA chipset also
ran at 31khz which allowed use with more modern computer monitors
without the added hardware of a flicker fixer which the company had
been forced to include standard with the Amiga 3000. A feature of
AGA called "Mode Promotion" allowed the old 15khz screen modes to be
upgraded to 31khz.
On the surface, it seemed to be a nice upgrade, but there were
some rumblings within the Amiga community. Amiga users had become
accustomed to having better graphics than everyone else, but this
upgrade seemed to just bring the Amiga level with the PC. Amiga users
wanted a chipset which put the Amiga as far ahead as it had been in
1985.
Internally, it turned out the Amiga tech team felt the same way,
and had been designing a chipset designed to do just that. They had
dubbed
it the AAA chipset, and had been working on it since 1989. The goal was
to propel the Amiga's graphics at least another 5 years ahead of
everyone else. But Commodore management, in another of their classic
moves, scrapped AAA and instead demanded a much less ambitious
chipset which could be ready sooner. And so the world got AGA.
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| I couldn't find a picture of the Amiga
tech department circa 1992, so here's some angry muppets
instead. Enjoy! |
If nothing else, the move to AGA seemed to indicate that
Commodore was finally aware that PCs existed. Along with the new
chipset, version 3 of the operating system was announced. The
release featured CrossDOS
(allowing access to PC disks), datatypes (an attempt at adding
system-wide plugins), localization (allowing multi language
configuration), a standard installer utility, improvements to the
file system, and much
more...
As they had in 1987, Amiga released two systems in 1992. The Amiga
4000 was the modern AGA equipped equivalent of the Amiga 2000. The
Amiga 1200 was the modern AGA equipped equivalent of the Amiga 500.
Amiga users rushed to upgrade to the new machines. The rest of the
world, meanwhile, had forgotten Commodore had ever existed and
Commodore made no attempt to remind them.
1993: Let's try this again
Looking back, Commodore had a disturbing trend of repeating
themselves. One would have thought the CDTV debacle, later followed
by the Amiga 600 debacle, would have taught them something. Instead,
Commodore acted like a retarded lab rat getting shocked by
repeatedly hitting the wrong switch. So it shouldn't have been a
surprise when, in the midst of mounting financial loss,
Commodore announced the CD32.
It was another Amiga in disguise with a built in CD-ROM drive.
This time it was an Amiga 1200 inside and Commodore designed it to
look like a game console. Yes, Commodore refused to let the game
console idea go. Ironically, the Amiga, which had started life as a
game console idea, had finally been turned into what it had
originally been envisioned as.
In America, Sega and Nintendo owned the console
market and had huge advertising budgets to go with widespread
distribution of their products. The CD32, on the other hand... yes,
you guessed it... was advertised in Amiga magazines and was
available only from scattered Amiga dealers. The resulting lack of
sales was no
surprise to anyone.
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| The CD32. It might have stood a chance if anyone had
known about it besides Amiga users. |
1994: The end of all things
1994 proved to be the year all of Commodore's bad decisions caught up with them. In March, they
announced a fourth AGA
based machine, the Amiga 4000T. It would prove to be the final Amiga
they produced.
Continuing losses made it impossible for Commodore to produce more
than a small handful of the machines. On April 29th, (at 4:10 p.m.
for the obsessed) Commodore filed for bankruptcy.
Fittingly enough, two months later Jay Miner died of heart
failure in an El Camino hospital. His beard growing days had ended
and so had his creation.

The final Commodore Amiga. It's also the rarest.
Even though the Amiga community had long been displeased with
Commodore management, the bankruptcy announcement came as a shock.
There had always been the feeling that if only Commodore could do
something right, things would turn around. After all, one look at
Windows 3.1 proved that AmigaOS was still the best OS around by far.
As it turned out, Commodore had been given the biggest technological head start in
computer history, but hadn't had the vision to do anything with it.
Microsoft, meanwhile, began to spread across the globe like a virus.
It seemed to be the end of the Amiga story.
Or was it? Stay tuned for the third and final wacky installment
of the history of the Amiga. Until then, be afraid... be very
afraid.
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